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Offline Fronto

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Battletech Kickstarter Beta starts 15.3
« on: 07. February 2017, 23:23:59 »
As the title says. Can't wait to start playing this!


Quote
Kickstarter
 
35
Backer Beta Info! Novella #1 Delivered! Another Livestreamed Q&A! And More Merch!
Geposted von Harebrained Schemes LLC (Creator)
Greetings MechWarriors!
Klimecky here. We have good news for you - we're targeting March 15th as our Beta launch date. (As you'll recall, Beta access was a Kickstarter Reward for all Backers at the $50 MechWarrior Tier and above).  The team has been hard at work getting the game in shape and we’re almost ready for you to take a test drive.
Now, I bet you have a few questions… well, your friendly, neighborhood BATTLETECH Producer is here to fill you in with a FAQ that should answer your most pressing questions right away. As we get closer to our target date, I’ll update you with any final details you may need to be an effective Beta participant.
After you get caught up on the Beta news, scroll down to learn about our latest digital reward delivery for Backers at the $50 MechWarrior reward level - the first in a series of four novellas by the legendary Michael A. Stackpole. Then keep scrolling to see the sweet new merch AVAILABLE NOW at battletechgear.com!
It’s about to get real - so strap in!
Chris Klimecky
Sr. Producer
Kickstarter Backer Beta FAQ
Can I still upgrade my reward level or get in as a Late Backer?
If you’re a current Backer and you want to upgrade to the MechWarrior tier at the current $50 price, email us and we will give you directions on how to do this since it’s a manual process.
If you have friends who are kicking themselves for not backing the project earlier, let them know they can still get in on our Digital Reward Tiers, including the MechWarrior level which grants access to the Kickstarter Beta. Just send them to to our Late Reinforcements website to get in on the action. But tell them to act fast! On February 15th, the prices for each digital reward level will go up by $10.

When will the Backer Beta start?
Our target delivery date is March 15th. While we’re on track for this date and looking good, this IS game development, so please take the date with the expected grain of salt. Something may break as we head into this date and it may require us to take additional time to fix it to ensure a good experience for our participants. We’ll let you know as far in advance as possible if something like this comes up!

How long will the Backer Beta last?
We haven’t finalized exactly how long the Beta will remain live, but it should be up for at least two months.
What will the Backer Beta include?

As outlined in our Kickstarter Campaign, the Backer Beta will feature 1v1 multiplayer and single-player Skirmish play. The Beta will include a subset of the 'Mechs and Maps that will be found in the game at launch. Note that the Backer Beta will not include the story campaign or mercenary company management, nor will it include the ability to modify your `Mech loadouts. We hope to update the Beta later with the `Mech Lab feature but can’t commit to that at this time.

What `Mechs will be in the Backer Beta?
We're still determining which `Mechs will be included in the Backer Beta. The target list of ‘Mechs for the full game can be found in our Kickstarter page FAQ.

Will the Backer Beta be under NDA, or restricted in any way?
The Kickstarter Beta will not be under a non-disclosure agreement, though there may be an end-user licensing agreement required to participate.
Can we post screenshots and/or videos of the Backer Beta?
Yes!

How about livestreaming the Beta or posting YouTube videos? Can we do that?
Yes! Yes!

Oh yeah? Can we write blog posts about it and mini-reviews if we want?
Yes, yes, yes! All of the above.

How will we report bugs? What do you want us to report?
The BATTLETECH Backer Beta (BBB, B3...) is about identifying bugs, collecting data, and gathering feedback. Different mechanisms will be included for each of those three goals. We'll provide detailed instructions to all Beta participants when the Beta is released.
Where will I be able to play the Backer Beta and for what platforms?
The Beta will only be available on Steam for Windows and Mac. Supporting more platforms would require additional development processes that would impact precious development time needed for feature development.
While the Beta keys will be Steam-only, your key for the final RELEASE version of BATTLETECH will still be on whatever platform you chose in your BackerKit survey responses. If you've forgotten what platform you chose, you can check by logging into your BackerKit account and, if you want to change that, contact us and we’ll change that for you manually.
How will I get access to my Steam Key for the Backer Beta?
If you backed the game at the $50 MechWarrior level or higher, you’ll find your Beta Steam key in the Digital Downloads section of your BackerKit account on the target date.

Where can I talk with fellow Backer Beta participants, find folks to play with, or ask questions?
Since this is a Beta, you will not find the regular Community Hub on Steam. Instead, we encourage you to join your fellow MechWarriors on our BATTLETECH Forums. We'll open a new BATTLETECH Backer Beta Subforum on (or a bit before) our target launch date. This is where Beta participants will go to find folks to play with and discuss the game with other Backers who have hands-on time with the game.
Be sure to head to the BATTLETECH Forums BEFORE the Beta starts so you can set up your Forum code to get access to special Kickstarter badges, introduce yourself to the (awesome) community, and get familiar with how the place works.
What can we expect from HBS in terms of feedback on the Backer Beta Forum?
While delivering the Backer Beta will be a major milestone for the project, there’s still a ton of work left to do and the team needs to put their focus on developing the game. For this reason, do not expect direct responses to your feedback or engagement from the dev team in the forums. (But rest assured, we WILL be actively monitoring the Beta Forum feedback and discussions, and it's always very useful to get the pulse of player experiences.)

HEIR APPARENT Now Available for MechWarrior Level Backers
We’re pleased to announce that the first in a series of four linked digital novellas by Mike Stackpole is now available for Backers at the $50 MechWarrior level and above! Again, if you’re a current Backer and you want to upgrade to the MechWarrior tier to get your copy, email us.
You’ll find a file including the pdf, mobi, and epub versions to download when you hit “Get My Digital Rewards” in your BackerKit account. It takes a little time for the files to populate to everyone's account so please check back in a couple hours if you don't see the files right away.
 
 
New Crowdfunded Gear: BATTLETECH Stein and Coasters Now Available!

The newest offerings over at BattleTechGear.com hail from the famous drinking halls of Solaris VII, the planet where MechWarriors compete in deadly arenas for the pride of their Noble Houses, Clans, Stables, or just for riches and glory.
This wave of items include a custom ceramic BattleTech Stein with a molded metal Atlas skull top and a set of 6 Solaris VII themed coasters in a decorative storage tin. The coasters are extra large to perfectly fit the Stein, of course!
We started this crowdfunding round just last week and excited to be just about halfway to our minimum order quantity! We need to hit that by March 1st which gets us plenty of time if everyone helps us spread the word to your fellow MechWarriors!
 
 
Our Next Livestreamed Dev Q&A
If you’re not aware, we’ve resumed our monthly livestreamed development Q&As and the next one will be TOMORROW Wednesday, February 8th from 12am-1pm Pacific Time.
Due to scheduling contraints, twitch.com/HyperRPG (the station that brings you DEATH FROM ABOVE) will no longer be hosting our Q&As but we’re happy to report that our friends at No Guts No Galaxy are ready and willing to take up the cause. We’ll also post a recording of the Q&A on the HBS YouTube channel as soon as we can in case you can’t tune in live.
This month’s topic is the Single-Player Story Campaign. As always, we’ll spend the first half-hour taking questions that you post on the BATTLETECH forums before opening up the questions to our live audience on any topic.
 
 
 Whew! That’s it for this update. Back to work!!!
-- HBS
 
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Offline Hatake "Storyteller" Matsumura

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Re: Battletech Kickstarter Beta starts 15.3
« Reply #1 on: 08. February 2017, 09:24:52 »
Nice one! Just a couple of weeks to go and we get our hands at the Battletech beta.

I hope there will be some kind of stockmech mode, after they introduced the mechlab.
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Offline Rai "StarBlaze" Akahoshi

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Re: Battletech Kickstarter Beta starts 15.3
« Reply #2 on: 08. February 2017, 18:53:28 »
We must organize an Event! 1v1 Tournament!
"[...] Mechwarriors who don't care about Winning or Losing, they just live for the Fighting." - Heir Apparent by Michael A. Stackpole
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Offline Hatake "Storyteller" Matsumura

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Re: Battletech Kickstarter Beta starts 15.3
« Reply #3 on: 09. February 2017, 00:36:08 »
We must organize an Event! 1v1 Tournament!

Sounds good! Count me in. :-)
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Offline Rai "StarBlaze" Akahoshi

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Re: Battletech Kickstarter Beta starts 15.3
« Reply #4 on: 10. February 2017, 16:33:58 »
We should inform Clan Wolf about this Idea. If I remember correctly they play MegaMek hence I presume they should be interested.
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Offline Hoshi "Terry" Toranaga

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Re: Battletech Kickstarter Beta starts 15.3
« Reply #5 on: 10. February 2017, 17:03:18 »
I am in!
Hoshi "Terry" Toranaga

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Offline Carl Nilfgaard

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Re: Battletech Kickstarter Beta starts 15.3
« Reply #6 on: 12. February 2017, 18:38:53 »
Yes... beta time. :D Unfortunately I didn't back enough to be in it, but have fun guys, I see you when its out! :D
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Offline Randur

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    Re: Battletech Kickstarter Beta starts 15.3
    « Reply #7 on: 12. February 2017, 19:55:37 »
    I'm in as well!
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    Offline Aeryo

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    Re: Battletech Kickstarter Beta starts 15.3
    « Reply #8 on: 12. February 2017, 20:04:36 »
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    Offline John MacAllister

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    Re: Battletech Kickstarter Beta Delayed
    « Reply #9 on: 07. March 2017, 12:18:33 »
    Die Beta verschiebt sich auf unbekannte Zeit.

    Harebrained Schemes hat sich an der neusten Version der Unity Engine versucht und damit wohl mehr kaputt gemacht als verbessert.   :motz:
    Naja mit Beta am 15.03 wird somit nichts und ein neues Datum gibt es noch nicht.

    Gruss Mac


    Quote from: Update zum Projekt Nr. 36: BATTLETECH
    Backer Beta Delayed
    Geposted von Harebrained Schemes LLC (Creator)

    Greetings MechWarriors!  Klimecky back again with important news about our Backer Beta. A series of unfortunate events prevents us from hitting our target release date and, as promised in our last update, we’re letting you know as far in advance as we can. This change may come as a surprise, given it’s only a few weeks after announcing the target release date but sometimes game development throws us curve balls at just the wrong moment. As a wise man once said, “Shit happens.”

    Developers are constantly weighing risks vs rewards during a project, often with incomplete information. In this case we made two big decisions in the leadup to Beta and both turned out to have a bigger impact on the project than we planned for. Here’s what happened:

    - Our development infrastructure desperately needed an upgrade but the fixes caused lots of short-term headaches. HBS has a history of “toughing it out” and working with sub-optimal back-end tools because we want as much development time as possible to be spent on game features and fun. Eventually however, a system becomes too painful to use and we bite the bullet and pay the development price. In this case, we had two vital systems that required improvement for the Backer Beta, so we decided to “tear off the bandage”, hire a professional IT contractor, and get all the work done at once so our engineers could stay focused on the game.

        Unfortunately, the infrastructure upgrade process caused several issues including delays in getting new versions of the game built. This consumed time from our Lead Engineer, our Test Lead, and myself. Without the ability to test our work in new “builds” of the game, progress slowed. It has taken the better part of 3 weeks to get back on track, but we finally feel like we've cleared the hurdle.

    - An upgrade to the latest version of Unity brought the game editor to its knees. Unity is the game engine we build BATTLETECH on top of and when the company updates its software, game developers need to take a hard look before deciding to take the plunge and install it. In this case, we determined that the update was required for beta because it contained performance optimizations that would greatly improve the gameplay experience for nearly all our participants and for some, make the game playable at all on their machines.

        Now, we know from experience that whenever you update major software in the middle of development things WILL break, so we diligently planned time for integration and bug fixing. Unfortunately, while the upgrade succeeded in improving the game’s performance, the changes in Unity broke a lot more of our systems than anticipated - with these consequences proving more time-consuming to troubleshoot and address than any other Unity upgrade we’ve done in the past (including on previous projects). We were relieved to learn that at 2:30am this morning, our engineering and technical art team removed the final productivity sink and were able to start our Monday with a solid infrastructure and performant game editor.

    As you can imagine, it’s been a frustrating few weeks in the studio. The entire project slowed dramatically just as we were attempting to hit the gas for the final weeks until Beta launch. The team continued to push as hard as they could, refusing to give up on our March 15th target date, but the slowdowns and instability were punishing. The leadership group decided to step back and take a good, hard look at the situation. We decided it was best to stop the crunch and focus on finishing the infrastructure and editor work before reviewing our quality level and reassessing the target date for the Backer Beta.

    Now that our technical issues are behind us, the team is focused on quality and on delivering an experience that shows the world why HBS loves BattleTech and why everyone else should, too. As soon as we have a new target date that we can confidently announce, we’ll send out another update. We are dedicated to delivering a great Backer Beta, even if that means taking a little longer with it.

    Regarding the final release date for BATTLETECH:
    As noted during our livestreamed dev Q&As and on our forums, once we unlocked all of our Kickstarter stretch goals, our estimated release date of May was no longer valid. Way back then we said things like "Summer 2017.” Now that we're further along, we're targeting a Late Summer / Fall release of the game - but we won't be announcing a more exact release date until we're much closer in!

    Again, we deeply appreciate your support for the project.

    -- Chris Klimecky, Sr. Producer
    « Last Edit: 07. March 2017, 12:20:41 by John MacAllister »
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    Offline Aeryo

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    Re: Battletech Kickstarter Beta starts 15.3
    « Reply #10 on: 07. March 2017, 13:06:01 »
    Auch schon gelesen. Schade aber habe schon fast damit gerechnet, scheint bei Kickstarter üblich zu sein.
    Meine Devise ist aber eh lieber etwas länger warten als ein unfertiges schlechtes Produkt zu bekommen.
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    Offline Hatake "Storyteller" Matsumura

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    Re: Battletech Kickstarter Beta starts 15.3
    « Reply #11 on: 07. March 2017, 13:36:35 »
    It's not a Kickstarter thing, it's a software development thing. ;-)

    Sure thing: I would rather test a stable beta instead of an unstable alpha version.
    So, take your time HBS and do your best to have us testing features and the balancing instead of technical bugs.
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    Offline Nanashi "Solothkar" no Gonbei

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      Re: Battletech Kickstarter Beta starts 15.3
      « Reply #12 on: 07. March 2017, 14:26:13 »
      So it is not just Star Citzen running into hickups of this kind. And as I have come to know HBS, they really tell how it is may it be good or bad but they stay focused on a good player experience and I rather have to wait a bit longer than to suffer from constant crashes and upsets in the beta.
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      Offline Aeryo

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      Re: Battletech Kickstarter Beta starts 15.3
      « Reply #13 on: 07. March 2017, 14:33:18 »
      Sure but let's agree on both because I kickstarted a 3d printer project and it was also delayed by 5 months ;)
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