Author Topic: HBS' Battletech: Backer-Beta startet am 01. Juni!  (Read 240 times)

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Offline Hatake "Storyteller" Matsumura

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HBS' Battletech: Backer-Beta startet am 01. Juni!
« on: 12. May 2017, 10:28:28 »
In wenigen Wochen also geht's los!

Außerdem ist HBS eine strategisch kluge Partnerschaft mit Paradox Entertainment eingegangen, den Publishern von Hearts of Iron and Sword of the Stars. :-)

Dazu gibt es ein neues Gameplay-Video:
https://www.youtube.com/watch?v=rt6FatHHnzI&feature=youtu.be
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Offline Icke C (Dennis)

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Re: HBS' Battletech: Backer-Beta startet am 01. Juni!
« Reply #1 on: 12. May 2017, 10:40:47 »
 Hier mal die Kickstarter Mail:

[https://static] 

38

Beta Date! Gameplay Video! New Partnership! Exclamation Points!!!

Posted by Harebrained Schemes LLC (Creator)

Hey everyone, Mitch here.  

I’m happy to tell you that our Kickstarter Backer Beta is on track for release on June 1st. The game’s looking good, playing well, and the team is firing on all cylinders but we need to take some more time to further test and bugfix our multiplayer code before confidently releasing the beta into your hands - that way, we can minimize networking issues and everyone can have a good time on day one.

Now we know folks are itching to see the game in action, so our Game Director Mike McCain and I recorded a friendly multiplayer match to give you a peek at what to expect in the Beta. Full disclosure here - Mike is one of the better players in the studio and I… am not. Nevertheless, I think I put up a pretty good fight as you’ll see in the video. Hope you like it! 



 

For those of you interested in even more detail than Mike and I provided onscreen, Designer Ryan (RedMenace on the forums) wrote a post annotating our gameplay. Check it out here.

 

New Partnership

Right now, somewhere in Sweden, BattleTech & MechWarrior creator Jordan Weisman is announcing a partnership between Harebrained Schemes and Paradox Interactive to publish BATTLETECH on PC. As our Backers, we feel it’s important that you get this information straight from us before it hits the press, so here’s the deal in a nutshell: Paradox will provide marketing support, localization services, and funds for additional testing in exchange for a cut of the game’s sales. This allows us to focus all our efforts on making a great game while maintaining complete creative control.

I’m really excited that HBS will have the chance to work with Paradox as they are the clear category leader for PC strategy games. We respect the quality and depth of their games and they have lots of players and fans in our studio. Equally important to us is the way that Paradox respects and engages with their community, values we share.

(Plus, they’re huge fans of our work on the Shadowrun Returns series and are really excited about our game - good qualities in a publisher, right?)

So why is this a good thing?


Because with Paradox’s additional test funding, we’ll have more professional testers banging on the game earlier so we ship the highest quality game we can.

Because with their help, we can also deliver higher quality localized versions of the game to our overseas players and spend far less time managing the process. 

Because we won’t need to divide our attention away from making the game in order to sell the game. We’re not marketers - we’re game developers, and we want our focus to be firmly on delivering the best BATTLETECH experience we can. 

Because we all love BattleTech and the more attention that Paradox can bring to the game, the better its chances for success in an incredibly crowded and competitive marketplace. As I’m often quoted, “In success, all things are possible.” Paradox’s marketing support will hopefully result in increased sales of the game and allow for years of BATTLETECH expansions and sequels for all of us to enjoy. 

We’re happy to be working with a publisher who knows how to make great strategy games, loves BattleTech, and respects BattleTech fans. Nothing has changed, except that our chances for success are now even higher.  

How ‘bout a little video to get the hype train rolling??? 



 

We figured you might have questions so we wrote a little FAQ about our partnership. Please take a look and let us know if you have any other questions on the BattleTech Forums.


FAQ 

Is this the real reason the Backer Beta was delayed?Absolutely not. Our new relationship with Paradox had nothing to do with the delay of our Backer Beta. See the explanation in Kickstarter Update #36 for details.

Does Paradox have control over the design of the game?Nope. HBS has complete creative control of the game. Paradox has lots of BattleTech fans who have opinions (just like our Backers) but HBS is not obligated to take their feedback. That said, the company has lots of experience with strategy games and we’d be dumb not to listen.

Who is responsible for testing the game now?
Harebrained Schemes controls the testing of the game. Paradox is funding it.


Who will handle customer support for BATTLETECH?
For our Backer Beta and service to our Backers, it’s Harebrained Schemes all the way. 

Once the game launches, Paradox will handle customer support. They have a full team of experienced support staff and a history of quality customer support. They will (of course) team up with our development team for investigation and vetting of technical issues.


What happens to our personal information from the Kickstarter? Does Paradox get it now?
Definitely not. We take your privacy very seriously and will not be sharing any information gathered via Kickstarter with Paradox or anyone else.


Will the game still release on Steam, GOG, and Humble?
You bet. BATTLETECH will release on Steam, GoG, and Humble on Windows, Mac, and Linux. Nothing has changed there and, as we mentioned in an earlier update, we're looking at a late Summer/Fall release.


Will I still be able to download a DRM-Free version of the game?
Yes. A DRM-Free version will be available on GOG.


You mentioned expansions. What's the plan for post-launch content and DLC?
In success we hope to release full-fledged expansions to the game and intend to focus on that over small pieces of DLC.


What about sequels? Does Paradox have a say in those?
We have no agreement with Paradox to release sequels to the game at this time. If our relationship goes well, we’ll consider it in the future.

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Offline Izamu "Exard" Noguchi

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Re: HBS' Battletech: Backer-Beta startet am 01. Juni!
« Reply #2 on: 12. May 2017, 10:49:08 »
In wenigen Wochen also geht's los!

Außerdem ist HBS eine strategisch kluge Partnerschaft mit Paradox Entertainment eingegangen, den Publishern von Hearts of Iron and Sword of the Stars. :-)


Nicht nur Publisher...die entwickeln selbst. Crusader Kings und Europa Universalis haste vergessen. Paradox hats echt drauf anspruchsvolle Strategiespiele ins Portfolio zu nehmen. Dass Battletech bei Paradox untergekommen ist, spricht für das Spiel.
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Offline Aeryo

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Re: HBS' Battletech: Backer-Beta startet am 01. Juni!
« Reply #3 on: 12. May 2017, 13:28:05 »
Auch schon gesehen, das wird soooo geil :-D
« Last Edit: 12. May 2017, 13:41:16 by Aeryo »
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Offline Charles McBeth

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    Re: HBS' Battletech: Backer-Beta startet am 01. Juni!
    « Reply #4 on: 12. May 2017, 13:58:06 »
    Ja Spiele von Paradox sind echt geil.
    Hab HoI IV mehrere hundert Stunden gespielt.

    Und wenn sie es unterstützen wird es gut  :-D
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    Offline Yuudai "Yogibear" Kuma

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      Re: HBS' Battletech: Backer-Beta startet am 01. Juni!
      « Reply #5 on: 14. May 2017, 13:51:03 »
      Ich bin irritiert. HBS hat mir auch eine Infomail zum Start gesendet. Ich hatte aber erst als Late Backer ein Mechjock Reinforcement gepledgt. Damit hab ich meiner Erinnerung nach doch gar keinen Zugang zur Beta   :denk:
      Ich krieg das aus meinem Schriftverkehr inklusive Kaufunterlagen nicht mehr raus. Nirgendwo steht was von Beta, also wird sie wohl nicht mit drin sein, oder? Steht bei Euch Kickstartern was zum Beta-Zugang dabei?
      « Last Edit: 14. May 2017, 13:52:34 by Yuudai "Yogibear" Kuma »
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      Offline Carl Nilfgaard

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      Re: HBS' Battletech: Backer-Beta startet am 01. Juni!
      « Reply #6 on: 14. May 2017, 14:07:13 »
      Die Nachrichten bekommt man trotzdem. Ich hab meinen Code für GoG geordert und kann auch nicht an die Beta. Einen Überblick gibts hier: https://battletech.backerkit.com/hosted_preorders

      Gesendet von meinem FDR-A01L mit Tapatalk

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      Offline Yuudai "Yogibear" Kuma

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        Re: HBS' Battletech: Backer-Beta startet am 01. Juni!
        « Reply #7 on: 27. June 2017, 18:23:54 »
        Informatives einstündiges Video von Angrybot für Leute, die Battletech noch nicht kennen - soll es ja geben  :floet:



        Am interessantesten finde ich den ersten Teil, das Gameplay ist so lala ...
        « Last Edit: 28. June 2017, 18:05:55 by Yuudai "Yogibear" Kuma »
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        Offline Hachirou "Phidias86" Girisha

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        Re: HBS' Battletech: Backer-Beta startet am 01. Juni!
        « Reply #8 on: 15. August 2017, 13:51:04 »
        Update, short: heavy balancing in Beta upcoming; Multiplayer-Beta-Release imminent; estimated official release early 2018

        Update, long:
        "Skirmish Beta Update This Week

        Great news! An update to our Single-Player Skirmish Beta is coming later this week (we’ll send out another Kickstarter Update when it’s live). Thank you SO MUCH for all of your time submitting survey responses and discussing the Beta on the forums. This communication has been invaluable, and we've pushed a pretty significant set of gameplay & balancing changes to the Beta in direct response to your feedback.

        The details will be in a complete change log and in your updated Beta Manual upon release, but here are some highlights:
        • Evasion, Sensor Lock, and Evasive Move have received major revisions.
        • Morale has been replaced with a new system intended to reduce the snowball effect of early game advantages.
        • Weapon balance has been tuned on a variety of weapons.
        • Crits are more frequent and powerful. Components and ammo now require only one crit to be destroyed, while weapons become damaged on the first crit (+2 Difficulty to-hit) and destroyed on the second.
        • A/C damage has been reduced (previous: 25/50/75/100, current: 25/45/60/100) for AC2, 5, 10, and 20 respectively.
        • Global heat has been tuned down by about 10%.
        • Water doesn't increase heat dissipation as much (previous: 200%, current: 150%)
        • Stability damage accumulates slower and also bleeds slower, and in larger discrete chunks.
        • MechWarriors now have two abilities, which increases their usefulness and flexibility.
        • An eyeball icon appears on enemy units if they will have LOS on you after you make the move you’re plotting.

        Beyond these gameplay mechanics, this beta update also includes:
        • A big, tasty update to AI that includes enemies using MechWarrior abilities, making called shots on prone or shut down units, using Death From Above, and generally messing up your life.
        •  A Settings Menu that allows you to change your settings and remap your keyboard shortcuts. (Currently only available from the Main Menu.)
        • Some UI changes/enhancements both in combat and the skirmish setup screens.

        Enjoy! And please continue to fill out your surveys after each match. They’ve proven very valuable! We'll publish a complete list of changes when the Beta Update goes live.

        Double-Secret Multiplayer Beta Test This Week, Too!

        Still more good news - the BATTLETECH Multiplayer Beta is almost ready for primetime! Before releasing it to our entire Backer Beta population, we’ll be running a Double-Secret Multiplayer Beta Test on Steam this week (it might NOT start the same day as the Skirmish Beta update) for those hearty souls willing to opt-in and help stress test the system in the wild. Are YOU a hearty soul? Cuz, we could use your help! Again, we’ll send out another Kickstarter Update when it’s live.

        All Backers with Beta Access are invited to participate but by opting-in, participants accept that they may experience connection issues, crashes, and dropped games - that’s what you’re looking for in the first place!

        Once we’re comfortable that we’ve eliminated enough bugs and issues (it’ll probably take a couple of weeks), we’ll shut down the Double-Secret Beta Test and automatically update the Beta for everyone to include 1v1 Multiplayer. Then, all of you can take your hard-won experience with the Single Player Skirmish Game and apply it against your wiley human opponents in stompy head-to-head action.


        Launch Window Update

        Hi everyone, 

        As you may remember, the original release estimate listed in our Kickstarter campaign was for delivery of the BATTLETECH Base Skirmish Game. With each additional Funding Stage unlocked - Single-Player Story Campaign, Expanded Mercenary Campaign, and PVP Multiplayer - more time and team members were added for the additional work.

        We’d previously been projecting a late 2017 release but now that we’ve revised our AI & combat mechanics in reaction to your feedback, completed a thorough review of the work remaining on the game, and are poised to release the Multiplayer Backer Beta update, all indications are that Paradox & HBS will release BATTLETECH in early 2018.

        Throughout development, the message we’ve received has been clear, “Don’t rush it, just make it great.” and we have taken that to heart. All of us - HBS, Paradox, and our Backers - share a deeply personal attachment to this project and we are committed to delivering a game that not only meets your high expectations but introduces BattleTech to a new generation of players.

        With that said, I’m happy to report that solid progress continues across the project! We are now able to play the open-ended mercenary campaign “loop” and I have to say that when you’re counting your C-bills and caring about your MechWarriors’ health and survival, you approach combat missions differently which imbues every turn with a ton of dramatic tension. And the upcoming upgrade to our AI is going to make you think hard about how you engage the enemy!

        As Mitch mentioned in our last update, we’ve made a ton of progress on all the component pieces of the game and this phase of development is all about bringing them together - the core combat game, the mercenary simulation aboard the Argo, the single-player story and cinematics, the open-ended mercenary mission system, the ‘Mech customization system… it’s a lot of stuff and it’s exciting to see it all getting stitched together and “upleveled” with art, audio, UI, and writing.

        It really is an exciting time on the project and I can’t wait to share it with you when it’s finally done. Thanks again for all your support!"
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