Author Topic: PATCH NOTES - 1.4.126 - 18-JUL-2017  (Read 321 times)

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Offline Sean "Crashingmail" Yoshioka

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PATCH NOTES - 1.4.126 - 18-JUL-2017
« on: 15. July 2017, 13:24:59 »
Upcoming Patch - Tuesday, July 18th @ 10AM – 1PM PDT
Patch Number: 1.4.126
Standalone Client Patch Size: TBA
Steam Client Patch Size: TBA
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

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Greetings MechWarriors,

A new era is finally upon us. Quartermasters throughout the Clan and Inner Sphere territories are deploying shipments of an array of new equipment and weaponry, while rumors of additional Clan forces arriving from beyond the Periphery are swirling throughout the Inner Sphere.

Due to their length, we're going to break from tradition a bit and dispense with the usual intro summary for these patch notes. So without further delay, let's get into what's arriving in our upcoming July 18th patch!

- The MechWarrior Team

Five years have passed since the defeat of the Clans at the Battle of Tukayyid. Invigorated by recent technological advances propelled forward by the Invasion, forces on both sides of the conflict are only just now starting to recover. The borders have remained relatively stable since the Truce, but the dawn of war may once again be approaching.
The Inner Sphere map has been updated to reflect approximate borders and territories according to the 3057 era. Astute eyes and lore adherents may notice the closer placement of Clan Homeworlds to the Inner Sphere compared to where they should be; this visual orientation was utilized to accommodate the voting and attack corridor pathing systems.

https://mwomercs.com/news/2017/07/1859-patch-notes-14126-18jul2017
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Offline Minoru "Nova Cat" Kurita

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Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
« Reply #1 on: 15. July 2017, 14:54:46 »


In reaction to the loss at Tukayyid, Clan Wolf Khan Ulric Kerensky has activated the forces of Clan Steel Viper and Clan Nova Cat. These new Factions fight within the Jade Falcon and Smoke Jaguar invasion corridors, respectively.

While these new Clan Factions do possess distinct Faction Reputation progression paths, and Pilots are able to take Contracts with or pledge Loyalty to these Factions as normal, these Factions are not eligible for claiming territory of their own, nor do they cast a War Planning vote for their own Faction. Any planetary gains or losses these Factions make are done so under the banner of their parent Faction; any votes cast in the War Planning phase are cast under the banner of their parent Faction.
These Factions do however possess entries within the Faction Summary Leaderboards.



Es scheint als ob das 37th endlich zur loyalisten Einheit werden kann. Schluss mit dem Söldnerleben.





Offline Hoshi "Terry" Toranaga

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Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
« Reply #2 on: 15. July 2017, 16:11:08 »
MEOOOOW YEEEEHAAA!

Sehr cool!
 :ok: :ok: :ok: :ok: :ok: :ok: :ok: :ok: :ok: :ok: :ok:
Hoshi "Terry" Toranaga

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Offline Hachirou "Phidias86" Girisha

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Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
« Reply #3 on: 15. July 2017, 16:23:06 »
I find that new FP-System intriguing. I'm not really sure, if the option for the IS to conquer one Clan-Homeworld would really be necessary, but you never know if the new equipment makes some of the bigger units reconsider their Clan-affiliation.
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Offline Thori Kurita

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Offline Roland09

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Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
« Reply #5 on: 19. July 2017, 01:18:14 »
Gnarf, seit dem Patch sind alle meine Mechs 'invalid'. Gibt irgendwie keine Waffen mehr im Spiel.

Hat das noch jemand? Hat das jemand wegbekommen?

Offline Charles McBeth

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    Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
    « Reply #6 on: 19. July 2017, 08:59:49 »
    Moin,

    ich hatte mich gestern direkt nach dem Update eingeloggt.
    Da hat noch alles bei mir geklappt und ich habe meinen MAD neu ausgerüstet.

    Allerdings habe ich nach 10 Minuten die Verbindung zum Server verloren und konnte mich nicht mehr einloggen.
    Bin dann ins Bett und im Moment auf Arbeit.

    Muss es heute Nachmittag dann nochmal probieren.

    Gruß
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    Offline Onai "Oni" Tekimata

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    Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
    « Reply #7 on: 19. July 2017, 10:13:05 »
    Grade nach den Patches haben die Server Hickups..... Einfach mal warten und ich bin mir ziemlich sicher: der nächste Hotfix kommt bestimmt

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    Offline Grafstrat

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      Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
      « Reply #8 on: 19. July 2017, 10:14:14 »
      Teste grade alles und komm aus dem Lachen nicht mehr raus :D Jetzt könnten mir sogar heavys spass machen :D

      Cataphract mit UAC20 und 3 Light PPC
      Marodeur mit 3 Large Pulse und 3 HMG + dicken Targeting Computer irgendwie übelste Krit Maschine
      und mein neuester Vorstoss
      Warhammer mit 2 LBX20 und 7 Tonnen Muni , ok bisschen auf kosten der Panzerung aber wer braucht da noch Panzerung wenn einem der Gegner dauernd um die Ohren fliegt :D

      Alles in allem bisher extrem lustige Matches :D
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      Offline Hatake "Storyteller" Matsumura

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      Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
      « Reply #9 on: 19. July 2017, 10:44:42 »
      Bin gestern Abend um 23.00 Uhr und heute morgen noch für eine schnelle Runde um 08.00 Uhr rein, beide Male ohne Probleme.

      Ürbrigens, meine neue Leiblingswaffe: UAC10!!! :-D
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      Offline Sean "Crashingmail" Yoshioka

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      Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
      « Reply #10 on: 19. July 2017, 10:50:32 »
      Annihilator mit 6 UAC2 könnte auch lustig werden

      Gesendet von meinem ONE A2003 mit Tapatalk

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      Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
      « Reply #11 on: 19. July 2017, 11:06:00 »
      Annihilator bringt genau das, was man erwarten konnte:

      Saulangsam und greift daher lange nicht in den Kampf ein.
      Wenn er dann aber um die Ecke kommt: BRACHIALE FEUERKRAFT!!!

      Nur: Muss er vorher über freies Feld, wird er von Snipern langsam aber sicher abgeschält.

      Fazit: Meine Maschine ist das sicher nicht.
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      Offline Grafstrat

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        Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
        « Reply #12 on: 19. July 2017, 11:16:33 »
        Überlege grade meinen Sleipnir mit 2x Rotary AC 2 und 2x Rotary AC 5 auszurüsten , dazu Light Engine und stuff. Fehlen mir nur grade 5 mio cbills zu :D
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        Offline Izamu "Exard" Noguchi

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        Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
        « Reply #13 on: 19. July 2017, 12:23:06 »


        Paar gute Änderungen gegenüber dem PTS dabei. PPC/Gauss ist ziemlich erledigt. Mit den Design Notes stimme ich zu 100%überein.
        Annihilator mit 6 UAC2 könnte auch lustig werden

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        Wird arg heiß die Kiste. Uacs haben mehr Hitze als die normalen. Dann noch doppelt dann ist die Hitze schnell am Limit. Ich empfehle normale 2er. Sowas wie 4x AC2 +2x Rotary konnte ich schon auf dem PTS erfolgreich testen

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        Re: PATCH NOTES - 1.4.126 - 18-JUL-2017
        « Reply #14 on: 19. July 2017, 12:29:31 »
        2x UAC/10 sind schon verdammt heiß! Muss beim Rifleman Schusspausen einlegen, zumal ich wegen des hohen Gewichts von Waffe und Munition keine zusätzlichen Heatsinks einbauen kann. Trotz ein paar Nodes steigt die Temperatur im Dauerfeuer schnell an, sofern die Ultras nicht zufällig häufiger jammen. Auch ist der Hitzeabbau mit nur 10 DHS deutlich langsamer.
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